Game Design and Production

  1. Design and development are iterative processes. Reach a state where both can be tested and refined ASAP.
  2. In testing, focus on the experience of the game. Challenge is easier to create than a positive experience.
  3. Do not focus on world-building, most players will see your game in terms of mechanics after a few hours anyway.

Narratives and Worlds

Worlds need a sense of place. A game-world does not have to be “real”, but must be believealbe and functional within its own fiction.