Game Design and Production
- Design and development are iterative processes. Reach a state where both can be tested and refined ASAP.
- In testing, focus on the experience of the game. Challenge is easier to create than a positive experience.
- Do not focus on world-building, most players will see your game in terms of mechanics after a few hours anyway.
Narratives and Worlds
Worlds need a sense of place. A game-world does not have to be “real”, but must be believealbe and functional within its own fiction.