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	<title>[Altereddreams.net] &#187; bungie</title>
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	<link>http://www.altereddreams.net</link>
	<description>a mental revolution</description>
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		<title>The Story of Bungie</title>
		<link>http://www.altereddreams.net/cgfn-2010/the-story-of-bungie/</link>
		<comments>http://www.altereddreams.net/cgfn-2010/the-story-of-bungie/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 01:21:04 +0000</pubDate>
		<dc:creator>Seth Marinello</dc:creator>
				<category><![CDATA[CG&FN 2010]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[CG&FN]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[marathon]]></category>
		<category><![CDATA[presentations]]></category>

		<guid isPermaLink="false">http://www.altereddreams.net/?p=1113</guid>
		<description><![CDATA[This week for CG&#38;FN we will be looking at the history of Bungie and playing Marathon 2 LAN. Specifically I will be talking about the role narrative has played within Bungie&#8217;s games and in the community built around them. Bungie has always engaged with its fans and created experiences deep enough that people remain engrossed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.altereddreams.net/wpblog/wp-content/uploads/2010/01/bungie_pres_title.jpg"><img class="aligncenter size-full wp-image-1114" title="bungie_pres_title" src="http://www.altereddreams.net/wpblog/wp-content/uploads/2010/01/bungie_pres_title.jpg" alt="" width="550" height="338" /></a>This week for CG&amp;FN we will be looking at the history of <a href="http://bungie.net">Bungie</a> and playing Marathon 2 LAN. Specifically I will be talking about the role narrative has played within Bungie&#8217;s games and in the community built around them. Bungie has always engaged with its fans and created experiences deep enough that people remain engrossed long after the game is released. The same can be seen in Blizzards games, though they do it through continually refining (and thus enhancing the depth) the gameplay of their titles, rather than through narrative like Bungie. Being a Bungie fan in the late 1990&#8242;s was almost like participating in an ARG. I find it interesting that Halo 2 had one of the most successful ARGs to date.</p>
<p>Further Reading:</p>
<ul>
<li><a href="http://bungie.org">bungie.org </a>- bungie fan site</li>
<li><a href="http://marathon.bungie.org/story/">Marathon&#8217;s Story</a> &#8211; analysis of marathons story</li>
<li><a href="http://pid.bungie.org/">Pathways into Darkness</a> &#8211; the predecessor to marathon &amp; halo</li>
</ul>
<p>Downloads:</p>
<p>[<a href="http://www.altereddreams.net/files/programs/Marathon%202.zip">Marathon 2 for OS X</a>] [<a href="http://www.altereddreams.net/files/presentations/BungieStory.zip">Slides</a>]</p>
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