Vale of Tears

Vale of Tears is a small game I made with Matthew Hanns Schroeter for our Game Design class in Fall 2009. We have a very limited time to make the game as the focus was on testing the product. I did all of the coding and menu/background art, while Matt did all of the character design and animation work. We pitched the game as follows:

In a dystopian 19th Century England, a novitiate of the Second Order with the passion for spiritual life is gifted with the ability to fly from the darkest areas of inter-natural communication. Left to test her strength of character against a ravaged landscape littered with temptation and sin, she must return to the cloister to prove that everybody – no matter how evil they are, can be saved.

The player assumes the control of Sister Clare, guiding her through the air to dodge and absorb helpful spirits who can be helpful.  As she collects spirits, the sanctity of the cloister is re-enforced against the assault of evil. In the end she faces a minion of hell in a true test of her virtue.

We set out to make a game so dark and ridiculous that the serious subject matter could be taken lightly. I am not sure if achieved our objective, but the simple gameplay is entertaining for a weekend, and I enjoyed putting it together.

[Check it out]

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  • About

    Seth Marinello, game designer

    I began gaming in the early 90's during the heyday of PC shareware gaming. Somewhere during my Computer Science undergraduate studies I became interested not just in playing games, but creating them as well. I completed my Masters of Digital Media degree at the Centre for Digital Media in Vancouver, B.C. I am now a level designer at Visceral Games is my online notebook and portfolio. Here you will find my thoughts and presentations on gaming as well as the projects I have worked on during my studies.
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