I have been working on TaxiCity since the end of January, but between getting the project rolling and the Olympics I haven’t had much time to update the site. This ends now!

TaxiCity is a Silverlight game created using open data from the City of Vancouver and the public Bing Maps API. Our team is working with Microsoft Government and David Eaves to create an engaging and interactive display of freely available data. In the game players will play as a taxi driver in Vancouver, picking up passengers and delivering them to key landmark locations in the city. Real world geometry creates the game map and the route tracking services provided by Bing will be used to guide the player to his/her destination.

Along with the game we are creating a generalized Silverlight game engine which we hope to release under an open source license when complete. Our tools for converting the open data into a game world will also be released so other citys or regions could be added in the future.

We are tracking development on, which contains weekly builds of the game. Go check it out!

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  • About

    Seth Marinello, game designer

    I began gaming in the early 90's during the heyday of PC shareware gaming. Somewhere during my Computer Science undergraduate studies I became interested not just in playing games, but creating them as well. I completed my Masters of Digital Media degree at the Centre for Digital Media in Vancouver, B.C. I am now a level designer at Visceral Games is my online notebook and portfolio. Here you will find my thoughts and presentations on gaming as well as the projects I have worked on during my studies.
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