Presentations

Indigo Prophecy
An excerpt from a presentation in Fall 2008. A short discussion of traditional narrative elements and how they compare with game design principles. The opening scene of Indigo Prophecy is used as the basis of discussion.
[download]

Story and Gameplay
My first presentation on Story and Gameplay, this would go on to form the basis for the Interactive Narrative definitions section.
[download]

The Path
A presentation detailing my experience and thoughts on The Path, a game by Tale of Tales.
[download]

Blue Velvet
A quick introduction presentation for a screening of Blue Velvet. Connects elements of Lynch’s style to gaming.
[download]

Media Content and Form
My first presentation for Fall 2009, outlining some ideas and terms to use when thinking about digital media.
[download]

The Road Warrior and the Monomyth
A worksheet outlining the stages of the Monomyth, created for a screening on The Road Warrior but applicable to any traditional heroic tale.
[download]

Creating Fun Through Fear
Breaking down fear for use in games, based on my experiences creating levels for Dead Space 2.
[download]

  • About

    Seth Marinello, game designer

    I began gaming in the early 90's during the heyday of PC shareware gaming. Somewhere during my Computer Science undergraduate studies I became interested not just in playing games, but creating them as well. I completed my Masters of Digital Media degree at the Centre for Digital Media in Vancouver, B.C. I am now a level designer at Visceral Games

    Altereddreams.net is my online notebook and portfolio. Here you will find my thoughts and presentations on gaming as well as the projects I have worked on during my studies.
  • Content

  • XBOX Gamer Card