Presentations

Indigo Prophecy
An excerpt from a presentation in Fall 2008. A short discussion of traditional narrative elements and how they compare with game design principles. The opening scene of Indigo Prophecy is used as the basis of discussion.
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Story and Gameplay
My first presentation on Story and Gameplay, this would go on to form the basis for the Interactive Narrative definitions section.
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The Path
A presentation detailing my experience and thoughts on The Path, a game by Tale of Tales.
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Blue Velvet
A quick introduction presentation for a screening of Blue Velvet. Connects elements of Lynch’s style to gaming.
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Media Content and Form
My first presentation for Fall 2009, outlining some ideas and terms to use when thinking about digital media.
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The Road Warrior and the Monomyth
A worksheet outlining the stages of the Monomyth, created for a screening on The Road Warrior but applicable to any traditional heroic tale.
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Creating Fun Through Fear
Breaking down fear for use in games, based on my experiences creating levels for Dead Space 2.
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