The CG&FN for January 20th was Annie Hall. I selected this film not just because it is a classic, but because it is an extended rumination on love and what makes us happy in life, which are themes games almost never attempt to tackle. Despite the age of this film, I think almost everyone can relate or empathize with some part of Annie and Alvy’s relationship. The non-linear, often exagarated presentation of the narrative only makes the film more accurately reflect human experience, rather than being realistic, it represents reality. Ryan Nadel said it better last year in an article for our visual story class. [Link]
About
Seth Marinello, game designer
I began gaming in the early 90's during the heyday of PC shareware gaming. Somewhere during my Computer Science undergraduate studies I became interested not just in playing games, but creating them as well. I recently completed my Masters of Digital Media degree at the Centre for Digital Media in Vancouver, B.C. I am now a level designer at Visceral Games
Altereddreams.net is my online notebook and portfolio. Here you will find my thoughts and presentations on gaming as well as the projects I have worked on during my studies.Resume
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Shared Items
- John Romero becomes consultant for casual game developer LOLapps
- Relic designer killed saving family in car accident
- SpyParty preview: A triumph of reverse intelligence
- Think Different
- Ubisoft officially reveals Bloody Good Time
Twitter: sethmarinello
- BangBang is very selective. about 4 hours ago from Twitter for Android
- I am blinded hy science. The science of Bacon! 08:01:39 PM September 06, 2010 from Twitter for Android
- @Swery65 why do you have to play spy fiction twice to know the truth!?! 05:33:45 PM September 06, 2010 from Twitter for Androidin reply to Swery65
- @sprybry goodbye? What is happening? Where are you going? Where is it going? Ahhhh! 03:56:49 PM September 05, 2010 from Twitter for Androidin reply to sprybry
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