The CG&FN for January 20th was Annie Hall. I selected this film not just because it is a classic, but because it is an extended rumination on love and what makes us happy in life, which are themes games almost never attempt to tackle. Despite the age of this film, I think almost everyone can relate or empathize with some part of Annie and Alvy’s relationship. The non-linear, often exagarated presentation of the narrative only makes the film more accurately reflect human experience, rather than being realistic, it represents reality. Ryan Nadel said it better last year in an article for our visual story class. [Link]
About
Seth Marinello, game designer
I began gaming in the early 90's during the heyday of PC shareware gaming. Somewhere during my Computer Science undergraduate studies I became interested not just in playing games, but creating them as well. I completed my Masters of Digital Media degree at the Centre for Digital Media in Vancouver, B.C. I am now a level designer at Visceral Games
Altereddreams.net is my online notebook and portfolio. Here you will find my thoughts and presentations on gaming as well as the projects I have worked on during my studies.Resume
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Twitter: sethmarinello
- Thanks @MelissaHui, we miss you out here in Redwood! February 03, 2012 in reply to MelissaHui
- I wonder how long it will take Kaz Hirai to put Ridge Racer on every Sony device. February 02, 2012
- RT @theromero: If you're a Dio fan, there's some awesome news regarding his first 3 post-Sabbath albums here http://t.co/0TvOJZor February 02, 2012
- Ok, that is more like it, I officially have a complete draft of my GDC talk! February 01, 2012
- RT @fullbright: Daikatana 2: Dai Harder February 01, 2012
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