Category Archives: Projects

Stellar Void WAD – Part 5

If you have just stumbled across this post, I recommend starting with part 1. I already had the idea that the player would teleport from the sacrifice room down to the Lunar Palace and decided I wanted a repeating dream sequence when traveling between spaces. There are a few levels in Ultimate Doom that use […]

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Stellar Void WAD – Part 4

If you have just stumbled across this post, I recommend starting with part 1. With the original STELLAR.wad level a mess I retreated to a nice empty level, still looking for a nice, short BASE style level to kick of my little map collection. Since thinking about space ships along the lines of Doom hadn’t […]

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Stellar Void WAD – Part 3

If you have just stumbled across this post, I recommend starting with part 1. As I worked on Lunar Palace and Solar Sacrifice I was always excited to start working with the BASE texture set, it has so many useful looking textures that I had been avoiding in the Hell based maps. The idea was […]

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Stellar Void WAD – Part 2

If you have just stumbled across this post, I recommend starting with part 1. The second level I started for my wad is called Solar Sacrifice and actually appears as the third proper level. My goal was to use sun shapes to form towers in a large open map to contrast with the carefully controlled […]

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Stellar Void WAD – Part 1

With the recent release of SIGIL by John Romero I became interested in trying out Doom mapping myself using the same restrictions – only original Ultimate Doom monsters, weapons, linedefs etc. In the 1990’s I messed around with just about every engine/editor I could get my hands on, but other than a few Marathon maps […]

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Precipice

About Precipice: In collaboration with Global EESE, a student team at the Centre for Digital Media in Vancouver, BC has been working on an interactive simulation. The simulation intends to make vivid some of the future scenarios developed by Global EESE. The experience takes place in a 3D environment where the player is presented with […]

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Jimson and the Jazz Crabs

Jimson and the Jazz Crabs is a simple adventure game created in the classic style of Sierra On-line. I started this game because I needed a project to keep busy while looking for a job after graduation. The game character Jimson is based on one of my roommates in college and the Jazz Crabs were […]

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Happy Bunny Garden Panic

Happy Bunny Garden Panic is a 3D puzzle game created in C++ and OpenGL. I acted as the project manager, program architect and game designer on the project. Learn more and download Happy Bunny from the game page. [Link]

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Newtonian Drop

Newtonian Drop is a physics-based Source-Mod. Players navigate a science research center where they interact with with objects powered by the Havok physics engine. The intent of the project was to create an interactive illustration of basic physics principles. The mod was created by a team of 5 students for our Building Virtial Worlds class. […]

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Vale of Tears

Vale of Tears is a small game I made with Matthew Hanns Schroeter for our Game Design class in Fall 2009. We have a very limited time to make the game as the focus was on testing the product. I did all of the coding and menu/background art, while Matt did all of the character […]

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