Author Archives: Seth Marinello

Jimson and the Jazz Crabs

Jimson and the Jazz Crabs is a simple adventure game created in the classic style of Sierra On-line. I started this game because I needed a project to keep busy while looking for a job after graduation. The game character Jimson is based on one of my roommates in college and the Jazz Crabs were [...]

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Happy Bunny Garden Panic

Happy Bunny Garden Panic is a 3D puzzle game created in C++ and OpenGL. I acted as the project manager, program architect and game designer on the project. Learn more and download Happy Bunny from the game page. [Link]

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Newtonian Drop

Newtonian Drop is a physics-based Source-Mod. Players navigate a science research center where they interact with with objects powered by the Havok physics engine. The intent of the project was to create an interactive illustration of basic physics principles. The mod was created by a team of 5 students for our Building Virtial Worlds class. [...]

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Vale of Tears

Vale of Tears is a small game I made with Matthew Hanns Schroeter for our Game Design class in Fall 2009. We have a very limited time to make the game as the focus was on testing the product. I did all of the coding and menu/background art, while Matt did all of the character [...]

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Suzy’s Curtain Call

Suzy’s Curtain Call is an interactive storybook about the life and death of a young girl. The project was created for my first Visual Story class at the Centre for Digital Media during the Fall 2008 term. Suzy’s Curtain Call was the first time I took on the role of Producer in my graduate studies. [...]

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Annie Hall

The CG&FN for January 20th was Annie Hall. I selected this film not just because it is a classic, but because it is an extended rumination on love and what makes us happy in life, which are themes games almost never attempt to tackle. Despite the age of this film, I think almost everyone can [...]

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The Road Warrior & the Monomyth

The CG&FN for January 13th was The Road Warrior. This film is interesting for a number of reasons, from stunt work to pacing, but I wanted to focus on how George Miller creates a post-apocalyptic mythology. To focus our attention I created a simple worksheet outlining the stages of Joseph Cambell’s Monomyth. I hadn’t gone [...]

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Tata’s Place

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Sleep Kills Night

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Sun Kills Moon

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