Author Archives: Seth Marinello

FTW Competition

At the tail end of last term we entered TaxiCity into the FTW Competition. A few weeks ago the announced the finalist and to our surprise TaxiCity was nominated in two categories! Now all the votes have been tallied and we are walking away with the award for best student application, which really is awesome. [...]

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Narrative Volume

Thinking over narrative leeway got me thinking about the volume of narrative in an experience. The narrative volume of a work is a combination of the depth of characters, world and story. Often this is thought of as having a deep story, one which the audience gains a deeper understanding of through repeat experiences or [...]

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Narrative Leeway In Games

I have been thinking of something I am calling Narrative Leeway (the amount the plot is allowed to deviate from a predefined story), and I think I have finally condensed my thoughts down into something sensible. This all started when I was playing Heavy Rain a few weeks ago, and I am going to throw [...]

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TaxiCity

I have been working on TaxiCity since the end of January, but between getting the project rolling and the Olympics I haven’t had much time to update the site. This ends now! TaxiCity is a Silverlight game created using open data from the City of Vancouver and the public Bing Maps API. Our team is [...]

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The New World

The New World was my 4th selection for CG&FN this term. Terrence Malick is visually one of my favorite filmmakers and The New World captures a sense of emotion which I feel is often lacking in mainstream film. It is also a showcase for the power of physical sets and real world settings, something I [...]

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The Story of Bungie

This week for CG&FN we will be looking at the history of Bungie and playing Marathon 2 LAN. Specifically I will be talking about the role narrative has played within Bungie’s games and in the community built around them. Bungie has always engaged with its fans and created experiences deep enough that people remain engrossed [...]

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Precipice

About Precipice: In collaboration with Global EESE, a student team at the Centre for Digital Media in Vancouver, BC has been working on an interactive simulation. The simulation intends to make vivid some of the future scenarios developed by Global EESE. The experience takes place in a 3D environment where the player is presented with [...]

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Jimson and the Jazz Crabs

Jimson and the Jazz Crabs is a simple adventure game created in the classic style of Sierra On-line. I started this game because I needed a project to keep busy while looking for a job after graduation. The game character Jimson is based on one of my roommates in college and the Jazz Crabs were [...]

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Happy Bunny Garden Panic

Happy Bunny Garden Panic is a 3D puzzle game created in C++ and OpenGL. I acted as the project manager, program architect and game designer on the project. Learn more and download Happy Bunny from the game page. [Link]

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Newtonian Drop

Newtonian Drop is a physics-based Source-Mod. Players navigate a science research center where they interact with with objects powered by the Havok physics engine. The intent of the project was to create an interactive illustration of basic physics principles. The mod was created by a team of 5 students for our Building Virtial Worlds class. [...]

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